//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 lightMapScale[2];
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float3 TerrainLayerCoordinateOffset;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPositionVS              c4       1
//   LocalToWorld                  c6       4
//   lightMapScale                 c10      2
//   TemporalAAParameters          c12      1
//   TerrainLayerCoordinateOffset  c13      1
//   InvMaxTesselationLevel_ZScale c14      1
//   InvTerrainSize_SectionBase    c15      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 256, -32768, 1, 0
    def c16, 0.5, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2.xyz
    dcl_texcoord1 o3.xy
    dcl_texcoord2 o4.xyz
    dcl_texcoord3 o5.xyz
    dcl_texcoord6 o6
    dcl_texcoord7 o7.xyz
    dcl_texcoord5 o8
    dcl_position o9
    mad r0.x, v0.w, c5.x, v0.z
    add r0.x, r0.x, c5.y
    mul r0.z, r0.x, c14.y
    mov r1.x, c14.x
    mad r0.xy, v0, r1.x, c15.zwzw
    add o2.xyz, r0, c13
    add r0.xy, r0, c16.x
    mul o3.xy, r0, c15
    mul r1.xy, c14.y, v1
    mov r1.zw, c5
    nrm r2.xyz, r1.wzyw
    nrm r3.xyz, r1.zwxw
    mul r0.xyw, r2.yzzx, r3.zxzy
    mad r0.xyw, r3.yzzx, r2.zxzy, -r0
    mul r1.xyz, r0.ywxw, r2.zxyw
    mad r1.xyz, r2.yzxw, r0.wxyw, -r1
    dp3 r1.x, r1, r3
    slt r1.y, -r1.x, r1.x
    slt r1.x, r1.x, -r1.x
    add o1.w, -r1.x, r1.y
    mul r1.xy, c14.x, v0
    mul r4, r1.y, c7
    mad r1, c6, r1.x, r4
    mad r1, c8, r0.z, r1
    add r1, r1, c9
    mad r4.xyz, r1, -c4.w, c4
    mul r4.xy, r4, c14.zwzw
    dp3 r5.x, r4, c6
    dp3 r5.y, r4, c7
    dp3 r5.z, r4, c8
    dp3 o6.x, r3, r5
    dp3 o6.y, r2, r5
    dp3 o6.z, r0.xyww, r5
    mov r4.x, c6.z
    mov r4.y, c7.z
    mov r4.z, c8.z
    dp3 o7.x, r3, r4
    dp3 o7.y, r2, r4
    dp3 o7.z, r0.xyww, r4
    mul r2.xw, r3.z, c8.xyzz
    mad r3.xy, c6.xzzw, r3.x, r2.xwzw
    mul r2.xz, r2.z, c8
    mad r2.xy, c7.xzzw, r2.y, r2.xzzw
    mov r3.z, r2.x
    mov o1.y, r2.y
    mul r0.yz, r0.y, c7.xxzw
    mad r0.xy, c6.xzzw, r0.x, r0.yzzw
    mad r0.xy, c8.xzzw, r0.w, r0
    mov r3.w, r0.x
    mov o1.z, r0.y
    mov o0.xyz, r3.xzww
    mov o1.x, r3.y
    mov o4.xyz, c10
    mov o5.xyz, c11
    mov o6.w, c5.z
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mul r1.x, r0.w, c12.z
    mad r0.xy, r1.x, c12, r0
    mov r12, r0
    mov o9, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o8, r12

// approximately 67 instruction slots used
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